AR & VR Software

AR & VR Software Market by End-Use Sector (Automotive, Education & Training, Entertainment & Media), Technology Platform (360 Degree Video, Augmented Reality, Mixed Reality), Hardware Interface, User Type - Global Forecast 2025-2030

SKU
MRR-777F3B32327A
Region
Global
Publication Date
December 2024
Delivery
Immediate
2023
USD 13.45 billion
2024
USD 15.88 billion
2030
USD 43.96 billion
CAGR
18.43%
360iResearch Analyst Ketan Rohom
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The AR & VR Software Market size was estimated at USD 13.45 billion in 2023 and expected to reach USD 15.88 billion in 2024, at a CAGR 18.43% to reach USD 43.96 billion by 2030.

AR & VR Software Market
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The AR & VR software market is defined by its offerings of applications and platforms that enable augmented reality (AR) and virtual reality (VR) experiences. These technologies overlay digital information onto a user's view of the real world (AR) or create fully immersive virtual environments (VR). The necessity of AR & VR software spans various industries, including gaming, entertainment, healthcare, education, and retail. Applications range from enhancing user engagement in gaming and training simulations in healthcare and education, to virtual showrooms in retail. The end-use scope is wide, catering to industries seeking innovative ways to improve customer interaction, facilitate remote collaboration, and enhance learning experiences.

Market growth is propelled by factors such as increasing adoption of AR & VR in gaming and entertainment, rising demand for immersive learning solutions, and the expanding potential in remote work tools. There's a convergence of AR & VR with AI and machine learning, facilitating smarter, more interactive systems. Latest opportunities lie in sectors like healthcare, where AR can be used for surgery simulations, and in real estate with virtual property walkthroughs. To capitalize on these opportunities, companies should invest in research and development to explore cross-technology integrations and custom solutions for niche markets.

However, market growth is challenged by limitations such as high costs of development and deployment, privacy concerns, and the need for high-performance hardware to deliver optimal experiences. Additionally, lack of standardization in AR & VR content creation could hinder widespread adoption. Innovation can thrive in areas such as improving accessibility through affordable hardware and developing industry-specific applications with tangible ROI. Furthermore, ongoing research in reducing latency and improving content quality will be crucial for market expansion. Overall, the market is dynamic, with significant potential for growth through strategic partnerships, industry-focused innovations, and advancements in complementary technologies like 5G and edge computing.

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Market Dynamics

The market dynamics represent an ever-changing landscape of the AR & VR Software Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

  • Market Drivers
    • The expansion of AR and VR applications in education transforming traditional learning methods.
    • Rising adoption of augmented reality in retail enhancing customer engagement and personalization.
    • Integration of AR and VR in social media platforms changing the way people interact online.
  • Market Restraints
    • Societal and cultural resistance affecting the acceptance and utilization of AR & VR software solutions
    • Cost-related constraints making AR & VR technologies less accessible to broader consumer sectors
    • Barriers to entry and existing technological hurdles in the AR & VR software development landscape
  • Market Opportunities
    • Exploring lucrative opportunities in AR-driven marketing strategies for enhanced consumer engagement
    • Uncovering the potential growth of AR and VR in the e-learning and educational technology sectors
    • Assessing the integration of AR and VR in automotive industries for virtual showrooms and safety training
  • Market Challenges
    • overcoming network and latency issues impacting the real-time functionality of ar and vr
    • difficulties in penetrating highly competitive ar and vr markets with established key players
    • ensuring seamless software compatibility with a diverse range of ar and vr hardware devices

Market Segmentation Analysis

  • Type: Utilization of AR & VR software as a immersive technology to cater a consumer needs

    AR software is digitally connected software providing devices such as tablets, phones, headsets, and more real-world experience by generating objects into the real world. In addition, VR is a completely 3D environment-created software that immerses the user into the 3D environment, enabling them to interact with the virtual world in a real way. Virtual reality replaces your vision, while augmented reality enhances it. AR users retain control of their presence in the real world, whereas VR necessitates the use of a headset and other wearable devices.

  • Platform: Widening availability of AR & VR software through computer enabled platforms

    The rapid deployment of AR & VR software in mobile and desktop platforms allows people to interact with virtual objects on the mobile and desktop screen, providing a mixture of display with the real environment and virtual 3D objects. Additionally, VR headsets and console VR allow viewers to see images superimposed onto the real background. The uses of AR and VR for these platforms provide a seamless experience to consumers across industry verticals.

Porter’s Five Forces Analysis

The porter's five forces analysis offers a simple and powerful tool for understanding, identifying, and analyzing the position, situation, and power of the businesses in the AR & VR Software Market. This model is helpful for companies to understand the strength of their current competitive position and the position they are considering repositioning into. With a clear understanding of where power lies, businesses can take advantage of a situation of strength, improve weaknesses, and avoid taking wrong steps. The tool identifies whether new products, services, or companies have the potential to be profitable. In addition, it can be very informative when used to understand the balance of power in exceptional use cases.

PESTLE Analysis

The PESTLE analysis offers a comprehensive tool for understanding and analyzing the external macro-environmental factors that impact businesses within the AR & VR Software Market. This framework examines Political, Economic, Social, Technological, Legal, and Environmental factors, providing companies with insights into how these elements influence their operations and strategic decisions. By using PESTLE analysis, businesses can identify potential opportunities and threats in the market, adapt to changes in the external environment, and make informed decisions that align with current and future conditions. This analysis helps companies anticipate shifts in regulation, consumer behavior, technology, and economic conditions, allowing them to better navigate risks and capitalize on emerging trends.

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the AR & VR Software Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the AR & VR Software Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Recent Developments

  • OSF HealthCare partners with Summit Venture Studio to license Medical Cart AR App

    OSF HealthCare has partnered with Summit Venture Studio to expand and commercialize Medical Cart AR software for the AR & VR industry. This augmented reality training application aims to enhance the identification and accessibility of medical emergency equipment. Medical Cart AR is a customizable software accessible on personal devices, offering a built-in timer to optimize user efficiency. [Published On: October 10, 2023]

  • FNT Software Announces Partnership with DC Smarter to Transform Data Center Processes with Innovative Augmented Reality (AR) Technology

    FNT Software and DC Smarter partnered to create cutting-edge Augmented Reality (AR) software for optimizing data center infrastructure management (DCIM). This innovative software further harnesses the power of Mixed Reality Technology provided by DC Smarter and offers customers access to AR software solutions. [Published On: September 12, 2023]

  • Virtual Reality Startup Immersed Reportedly to go Public via Maquia Capital Acquisition Deal

    Immersed, a provider of AR & VR software for remote working is set to go public through an acquisition with Maquia Capital of USD 150 million valuations. This strategic move aims to emphasize an Immersed position in the market and capitalize on the growing demand for AR/VR software in the remote working sector. [Published On: August 09, 2023]

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the AR & VR Software Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the AR & VR Software Market, highlighting leading vendors and their innovative profiles. These include AB Volvo, Advanced Micro Devices, Inc., Amazon Web Services, Inc., Appinventiv Technologies Pvt. Ltd., Apple Inc., ARLOOPA Inc., Autodesk, Inc., Blippar Ltd., Cisco Systems, Inc., Contentful Group, Cosm Immersive, Epic Games, Inc., Fyusion, Inc. by Cox Automotive, Inc., Google LLC by Alphabet Inc., HQSoftware, Immersed Inc, Inglobe Technologies Srl, Intel Corporation, International Business Machines Corporation, Matterport, Inc., Meta Platforms, Inc., Microsoft Corporation, Mimic Technologies, Inc. by Surgical Science Sweden AB, NEC Corporation, Niantic, Inc., Nuevo Sentido Tecnológico Realidad Aumentada, S.L., Nvidia Corporation, Oracle Corporation, Pixotope Technologies, Plutomen Technologies Pvt Ltd., Pratiti Technologies Pvt Ltd., PTC Inc., Qualcomm Incorporated, REWO by VIAR d.o.o., Salesforce, Inc., SAP SE, SHAMLA TECH Solutions, Sigma Software LLC, Taqtile, Inc., Unity Software Inc., VironIT, Vodafone Group plc, and Zakeke by Futurenext S.r.l..

Market Segmentation & Coverage

This research report categorizes the AR & VR Software Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • End-Use Sector
    • Automotive
      • Car Design & Prototyping
      • Driver Training
    • Education & Training
      • Higher Education
      • K-12 Education
      • Vocational Training
    • Entertainment & Media
      • Live Events
      • Movies & Streaming
      • Virtual Reality Theaters
    • Gaming
      • Console Gaming
      • Mobile Gaming
      • PC Gaming
    • Healthcare
      • Mental Wellness
      • Surgical Training
      • Therapeutic Treatments
    • Industrial & Manufacturing
      • Design & Prototyping
      • Maintenance & Repair
      • Safety Training
    • Military & Defense
      • Combat Training Simulations
      • Equipment Operation
    • Real Estate
      • Architectural Visualization
      • Property Viewing
    • Retail & E-Commerce
      • Customer Experience Enhancements
      • Virtual Showrooms
  • Technology Platform
    • 360 Degree Video
      • Immersive Storytelling
      • Panoramic Media
    • Augmented Reality
      • Marker-Based AR
      • Markerless AR
        • Simultaneous Localization And Mapping
    • Mixed Reality
      • Interactive Experience
      • Spatial Computing
    • Virtual Reality
      • Fully Immersive VR
      • Non-Immersive VR
  • Hardware Interface
    • Gesture Tracking Devices
      • Controllers
      • Gloves
      • Sensors
    • Haptic Devices
      • Feedback Systems
      • Wearable Suits
    • Head-Mounted Displays
      • Optical See-Through Displays
      • Video See-Through Displays
    • Input Devices
      • Eye Tracking
      • Voices & Commands
  • User Type
    • Enterprises
      • Large Enterprises
      • Small & Medium Enterprises
        • Growth Stage
    • Government
      • Public Services
      • Research & Development
    • Individual Consumers
      • Casual Users
      • Tech Enthusiasts
  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

This research report offers invaluable insights into various crucial aspects of the AR & VR Software Market:

  1. Market Penetration: This section thoroughly overviews the current market landscape, incorporating detailed data from key industry players.
  2. Market Development: The report examines potential growth prospects in emerging markets and assesses expansion opportunities in mature segments.
  3. Market Diversification: This includes detailed information on recent product launches, untapped geographic regions, recent industry developments, and strategic investments.
  4. Competitive Assessment & Intelligence: An in-depth analysis of the competitive landscape is conducted, covering market share, strategic approaches, product range, certifications, regulatory approvals, patent analysis, technology developments, and advancements in the manufacturing capabilities of leading market players.
  5. Product Development & Innovation: This section offers insights into upcoming technologies, research and development efforts, and notable advancements in product innovation.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current market size and projected growth?
  2. Which products, segments, applications, and regions offer promising investment opportunities?
  3. What are the prevailing technology trends and regulatory frameworks?
  4. What is the market share and positioning of the leading vendors?
  5. What revenue sources and strategic opportunities do vendors in the market consider when deciding to enter or exit?
Table of Contents
  1. Preface
  2. Research Methodology
  3. Executive Summary
  4. Market Overview
  5. Market Insights
  6. AR & VR Software Market, by End-Use Sector
  7. AR & VR Software Market, by Technology Platform
  8. AR & VR Software Market, by Hardware Interface
  9. AR & VR Software Market, by User Type
  10. Americas AR & VR Software Market
  11. Asia-Pacific AR & VR Software Market
  12. Europe, Middle East & Africa AR & VR Software Market
  13. Competitive Landscape
Frequently Asked Questions
  1. How big is the AR & VR Software Market?
    Ans. The Global AR & VR Software Market size was estimated at USD 13.45 billion in 2023 and expected to reach USD 15.88 billion in 2024.
  2. What is the AR & VR Software Market growth?
    Ans. The Global AR & VR Software Market to grow USD 43.96 billion by 2030, at a CAGR of 18.43%
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    Ans. Most reports are fulfilled immediately. In some cases, it could take up to 2 business days.
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