Animation & Gaming Market by Product (Animation, Gaming), Application (Education & Training, Entertainment, Esports) - Global Forecast 2024-2030

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[184 Pages Report] The Animation & Gaming Market size was estimated at USD 195.02 billion in 2023 and expected to reach USD 218.84 billion in 2024, at a CAGR 12.61% to reach USD 447.89 billion by 2030.

The animation and gaming industry involves creating, producing, and distributing animated content and interactive video games, integrating disciplines such as computer graphics, sound design, cinematography, and software engineering. It includes 2D and 3D animation used in entertainment, advertising, education, and virtual reality (VR) applications. Gaming ranges from console and PC games to mobile apps, serving a global audience from casual players to professional e-sports athletes. Applications span entertainment, education, healthcare, marketing, VR, and AR. Key end-users are entertainment companies, educational institutions, healthcare providers, marketing agencies, and technology developers. Growth factors include technological advancements in AI and machine learning, increasing consumer demand for high-quality content, rising disposable incomes, and expanding internet access. Opportunities are in mobile gaming, e-sports, educational gamification, and VR/AR applications. Challenges include high production costs, intellectual property (IP) concerns, complex regulatory landscapes, and market saturation. Innovation areas involve AI and automation, blockchain for secure transactions, cloud gaming solutions, and interactive storytelling. Recommendations for stakeholders include investing in AI, VR, and AR technologies, developing mobile-friendly content, collaborating with educational and healthcare sectors, and implementing robust IP protection strategies. The market is dynamic, marked by rapid technological innovation and evolving consumer preferences, requiring decision-makers to prioritize agility, continuous learning, and strategic investments to remain competitive.

The United States has influential studios such as Pixar and DreamWorks and gaming corporations, including Electronic Arts (EA) and Activision Blizzard. Canada thrives due to tax benefits, harboring studios in cities such as Vancouver and Montreal. In Europe, countries including France, Germany, and the United Kingdom exhibit robust performance in gaming and animation innovation. The Middle East, notably the United Arab Emirates (UAE) and Saudi Arabia, invests substantially in global gaming events and talent development. Africa is emerging, particularly in South Africa and Nigeria, and is focusing on mobile gaming due to the high smartphone adoption rate. China stands as one of the largest markets, supported by governmental policies and the presence of major companies. Japan maintains its global stature in animation and gaming, with significant contributions from Nintendo, Sony, and Studio Ghibli. India's sector is rapidly growing, supported by a young demographic and government initiatives such as the National Centre of Excellence for Animation. The Asia-Pacific shows high mobile gaming demand, the Americas favor console and PC gaming with a growing virtual reality (VR) market, and the EMEA emphasizes quality and innovation in immersive games. Key 2024 advancements involve patents in AI, university-industry research collaborations, venture capital investments, cloud gaming commercialization, and governmental grants. Embracing AI, VR, and augmented reality, tapping into mobile markets, and protecting intellectual property (IP) will drive business growth in this dynamic industry. The animation and gaming industries are regulated differently across various regions, with the United States focusing on intellectual property (IP) protection, content rating, and consumer privacy through laws such as the Digital Millennium Copyright Act (DMCA) and the Children's Online Privacy Protection Act (COPPA). Canada offers a regulatory environment that encourages investment via tax incentives and grants, supported by the Canadian Audio-Visual Certification Office (CAVCO). The European Union adheres to stringent data privacy regulations under the General Data Protection Regulation (GDPR) and uses the Pan-European Game Information (PEGI) system for classifying video games. The Middle East, including the United Arab Emirates and Saudi Arabia, imposes content censorship to align with cultural norms and attract international investments. In Africa, regulatory frameworks are still emerging, with South Africa leading in IP laws. China features stringent regulations, including content censorship, supported by the National Press and Publication Administration (NPPA). Japan provides a favorable regulatory landscape with strong government support, while India offers tax incentives and subsidies but faces challenges in IP enforcement. Strategic moves by vendors in these regions include expanding into virtual reality (VR) and augmented reality (AR), leveraging tax incentives, adhering to cultural norms, and forming partnerships. Emerging markets, including India and Brazil, show growth potential due to young populations and increasing internet penetration. Best practices for capitalization include infrastructure investment, local talent development, government incentives, and partnerships. Innovations for 2024 include AI-driven tools, blockchain, and cloud gaming advancements. Recent events impacting the market include major acquisitions, new data privacy laws, and the rising use of non-fungible tokens (NFTs) in gaming.
Animation & Gaming Market
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Market Dynamics

The market dynamics represent an ever-changing landscape of the Animation & Gaming Market by providing actionable insights into factors, including supply and demand levels. Accounting for these factors helps design strategies, make investments, and formulate developments to capitalize on future opportunities. In addition, these factors assist in avoiding potential pitfalls related to political, geographical, technical, social, and economic conditions, highlighting consumer behaviors and influencing manufacturing costs and purchasing decisions.

  • Market Drivers
    • Surging popularity of smart televisions that support 4K content
    • Greater penetration and accessibility to broadband Internet
    • Increasing spending heavily on the production of TV series and films
  • Market Restraints
    • Requirement of huge capital investment for novel technologies
  • Market Opportunities
    • Integration of advanced technologies in animation and gaming
    • Deployment of 3D animation in the healthcare industry
  • Market Challenges
    • Dearth of skilled and experienced subject experts

Porter’s Five Forces Analysis

The porter's five forces analysis offers a simple and powerful tool for understanding, identifying, and analyzing the position, situation, and power of the businesses in the Animation & Gaming Market. This model is helpful for companies to understand the strength of their current competitive position and the position they are considering repositioning into. With a clear understanding of where power lies, businesses can take advantage of a situation of strength, improve weaknesses, and avoid taking wrong steps. The tool identifies whether new products, services, or companies have the potential to be profitable. In addition, it can be very informative when used to understand the balance of power in exceptional use cases.

Market Share Analysis

The market share analysis is a comprehensive tool that provides an insightful and in-depth assessment of the current state of vendors in the Animation & Gaming Market. By meticulously comparing and analyzing vendor contributions, companies are offered a greater understanding of their performance and the challenges they face when competing for market share. These contributions include overall revenue, customer base, and other vital metrics. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With these illustrative details, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.

FPNV Positioning Matrix

The FPNV positioning matrix is essential in evaluating the market positioning of the vendors in the Animation & Gaming Market. This matrix offers a comprehensive assessment of vendors, examining critical metrics related to business strategy and product satisfaction. This in-depth assessment empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success, namely Forefront (F), Pathfinder (P), Niche (N), or Vital (V).

Strategy Analysis & Recommendation

The strategic analysis is essential for organizations seeking a solid foothold in the global marketplace. Companies are better positioned to make informed decisions that align with their long-term aspirations by thoroughly evaluating their current standing in the Animation & Gaming Market. This critical assessment involves a thorough analysis of the organization’s resources, capabilities, and overall performance to identify its core strengths and areas for improvement.

Key Company Profiles

The report delves into recent significant developments in the Animation & Gaming Market, highlighting leading vendors and their innovative profiles. These include Aardman Animations Limited, Activision Blizzard Inc. by Microsoft Corp., Adobe Inc., Anibrain, Bandai Namco Entertainment Inc., Bonfire Studios, Inc., Electronic Arts Inc., Epic Games, Inc., Framestore Limited, Kevuru Games, NCSOFT Corporation, NetEase Inc., Nintendo Co. Ltd., Reliance Industries Ltd., Sony Group Corporation, Take-Two Interactive Software, Inc., Technicolor Creative Studios SA, Tencent Holdings Ltd., The Foundry Visionmongers Ltd., The Walt Disney Co., TOEI ANIMATION Co. Ltd., Toonz Animation India Pvt. Ltd., Unity Software Inc., Valve Corporation, and Warner Bros. Entertainment Inc..

Market Segmentation & Coverage

This research report categorizes the Animation & Gaming Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Product
    • Animation
      • 2D Animation
      • 3D Animation
      • Stop Motion
    • Gaming
      • Gaming Model
        • Free-to-Play
        • Pay-to-Play
      • Genre
        • Action
        • Adventure
        • Simulation
        • Sports
        • Strategy
      • Platform
        • Console Gaming
        • Mobile Gaming
        • PC Gaming
  • Application
    • Education & Training
    • Entertainment
    • Esports
    • Simulation & Visualization

  • Region
    • Americas
      • Argentina
      • Brazil
      • Canada
      • Mexico
      • United States
        • California
        • Florida
        • Illinois
        • New York
        • Ohio
        • Pennsylvania
        • Texas
    • Asia-Pacific
      • Australia
      • China
      • India
      • Indonesia
      • Japan
      • Malaysia
      • Philippines
      • Singapore
      • South Korea
      • Taiwan
      • Thailand
      • Vietnam
    • Europe, Middle East & Africa
      • Denmark
      • Egypt
      • Finland
      • France
      • Germany
      • Israel
      • Italy
      • Netherlands
      • Nigeria
      • Norway
      • Poland
      • Qatar
      • Russia
      • Saudi Arabia
      • South Africa
      • Spain
      • Sweden
      • Switzerland
      • Turkey
      • United Arab Emirates
      • United Kingdom

This research report offers invaluable insights into various crucial aspects of the Animation & Gaming Market:

  1. Market Penetration: This section thoroughly overviews the current market landscape, incorporating detailed data from key industry players.
  2. Market Development: The report examines potential growth prospects in emerging markets and assesses expansion opportunities in mature segments.
  3. Market Diversification: This includes detailed information on recent product launches, untapped geographic regions, recent industry developments, and strategic investments.
  4. Competitive Assessment & Intelligence: An in-depth analysis of the competitive landscape is conducted, covering market share, strategic approaches, product range, certifications, regulatory approvals, patent analysis, technology developments, and advancements in the manufacturing capabilities of leading market players.
  5. Product Development & Innovation: This section offers insights into upcoming technologies, research and development efforts, and notable advancements in product innovation.

Additionally, the report addresses key questions to assist stakeholders in making informed decisions:

  1. What is the current market size and projected growth?
  2. Which products, segments, applications, and regions offer promising investment opportunities?
  3. What are the prevailing technology trends and regulatory frameworks?
  4. What is the market share and positioning of the leading vendors?
  5. What revenue sources and strategic opportunities do vendors in the market consider when deciding to enter or exit?

Table of Contents
  1. Preface
  2. Research Methodology
  3. Executive Summary
  4. Market Overview
  5. Market Insights
  6. Animation & Gaming Market, by Product
  7. Animation & Gaming Market, by Application
  8. Americas Animation & Gaming Market
  9. Asia-Pacific Animation & Gaming Market
  10. Europe, Middle East & Africa Animation & Gaming Market
  11. Competitive Landscape
  12. List of Figures [Total: 19]
  13. List of Tables [Total: 649]
  14. List of Companies Mentioned [Total: 25]
Frequently Asked Questions
  1. How big is the Animation & Gaming Market?
    Ans. The Global Animation & Gaming Market size was estimated at USD 195.02 billion in 2023 and expected to reach USD 218.84 billion in 2024.
  2. What is the Animation & Gaming Market growth?
    Ans. The Global Animation & Gaming Market to grow USD 447.89 billion by 2030, at a CAGR of 12.61%
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